GM programs 0-95
Sample: mallet
- Attack
- 4.5 ms
- Decay
- 646.5 ms
- Release
- 4.9 ms
- Peak / RMS
- -22.8 / -41.7 dBFS
- Spectral centroid
- 426 Hz
- Noise vs. tone
- tonal
MACHINE
Rounder and closer to real instruments than the other three - every voice plays back a short recorded sample, not a waveform.
ITS VOICES
The Super Famicom's S-DSP has eight sample-based voices, each with its own pitch, volume and ADSR envelope, plus a built-in echo/reverb effect shared by the whole mix.
chipvoice assigns the eight voices across melody, chords, bass and drums, using a different sample for each role.
HEAR EVERY PRESET
Every preset a user can pick for this chip - played as one fixed probe, measured, never typed by hand.
Sample: mallet
Sample: flute
Sample: picked-bass
Sample: synth-bass
Sample: strings
Sample: brass
Sample: square
Sample: mallet
Sample: flute
Sample: picked-bass
Sample: synth-bass
Sample: strings
Sample: brass
Sample: square
Sample: picked-bass
Sample: synth-bass
Sample: kick
Sample: snare
Sample: hat
Sample: ohat
HOW WE CHECK
How closely this chip's emulation matches the real hardware, from the conformance harness that runs before each release.
Compared with snes_spc 0.9.0 (blargg): 100.0 % identical (29,081,600 of 29,081,600 cycles), 0 of 6 logs with any divergence.
First divergence: none, every measured cycle is identical.
No community test ROM suite exists for this chip yet.
Not measured yet. This stage is a placeholder, not a result.
The shipped driver reaches 4 of the chip's 8 voices.